Edge Tracking in XR (S01/E29)
From Illusion to Reality: A Comprehensive Exploration into Extended Reality's Edge Tracking – Navigating the Complexities, Overcoming Developmental Hurdles, and Shaping the Next Frontier of Immersive
Extended Reality (XR) — an umbrella term that encompasses Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) — has transformed the way we experience and interact with digital content. One of the critical technical aspects underpinning these experiences is edge tracking. Edge tracking is the process of identifying and following the boundaries of objects within a scene, which is crucial for overlaying digital content seamlessly onto the real world in AR or achieving convincing interactions in VR.
However, developing an efficient edge tracking system for XR poses several challenges. In this article, we'll delve into the complexities associated with edge tracking in XR, spotlighting the "hard things" that developers face.
1. Real-time Performance:
For XR to be immersive, edge tracking must happen in real-time. Any delay or lag can break the illusion and can even cause discomfort or nausea for users. Achieving this real-time performance requires powerful computational resources and optimized algorithms, particularly when tracking multiple objects or dealing with intricate details.
2. Dynamic Environments:
Unlike static images, the real world is always changing. Light conditions can vary, objects move, and new obstacles can emerge unexpectedly. Edge tracking algorithms must be robust enough to handle these dynamics, adjusting and recalculating on-the-fly without compromising accuracy.
3. Handling Occlusions:
Often, objects in the real world will overlap or occlude each other from the viewer's perspective. Distinguishing the edges of a partially hidden object from those of the object hiding it is a significant challenge. Effective edge tracking must discern these nuances to ensure that digital overlays remain consistent and accurate.
4. Varied Object Textures:
Objects in the real world come with a multitude of textures — some smooth, some rough, and others with intricate patterns. Differentiating edges on a textured surface, like a patterned rug or a brick wall, is more complex than on a smooth, uniformly colored surface.
5. Depth Perception:
XR isn't just about 2D overlays. Depth is a crucial factor, especially when trying to create convincing mixed-reality experiences. Edge tracking systems must be able to gauge the depth of different objects in a scene to place digital content accurately in 3D space.
6. Integration with Other Systems:
For a holistic XR experience, edge tracking needs to work seamlessly alongside other systems, such as motion tracking, gesture recognition, and spatial audio. Ensuring compatibility and synchronization between these various elements can be a daunting task.
7. Hardware Limitations:
While software plays a pivotal role in edge tracking, the hardware is equally critical. Cameras, depth sensors, and gyroscopes must provide accurate data for the software to process. However, balancing high-quality sensors with device weight, battery life, and cost is a challenge that XR device manufacturers grapple with.
Use Cases for Edge Tracking
Industrial Maintenance & Repair:
Description*: Technicians can use AR glasses with edge tracking to identify the boundaries of machinery parts, overlaying real-time diagnostic data or repair instructions directly onto the machine.
Virtual Product Showcases:
Description*: Brands can employ VR platforms that utilize edge tracking to create immersive virtual showrooms, allowing customers to explore products in detail, from every angle.
Interactive Training Simulations:
Description*: Industries can develop XR training modules where edge tracking identifies and highlights components or machinery, guiding trainees through processes step by step.
Augmented Assembly Lines:
Description: On assembly lines, workers can receive real-time feedback on assembly processes, with edge tracking highlighting specific parts or areas requiring attention.
Virtual Real Estate Tours:
Description: Real estate agencies can offer virtual property tours where edge tracking helps highlight specific architectural details or provides information overlays on various sections of a property.
Personalized Shopping Experiences:
Description: Retail brands can use AR apps with edge tracking to allow customers to visualize products in their real environment, adjusting for edges and boundaries for a more realistic preview.
Interactive Event Exhibitions:
Description: At trade shows or exhibitions, booths can incorporate AR elements. Attendees, using AR glasses, can get detailed insights into showcased products, with edge tracking offering a more immersive exploration.
Safety and Compliance Monitoring:
Description: In industries where safety is paramount, edge tracking can help monitor workspaces, identifying potential hazards by detecting irregularities on surfaces or machinery.
Enhanced Data Visualization:
Description*: For presentations or marketing pitches, edge tracking can be used to project 3D data visualizations on physical surfaces, allowing for interactive discussions and more engaging presentations.
Personalized Advertisement Overlays:
Description: Marketers can develop AR apps for urban environments where edge tracking detects building facades or billboards, overlaying personalized advertisements based on user preferences or behaviors.
XR Glossary
Ambisonics 360° (S01/E24)
Alignment Initialization (S01/E13)
AR Anchor Techniques (S01/E02)
AR Cloud explained (S01/03)
AR markers (S01/E05)
AR Collaboration (S01/E08)
Assisted Reality (S01/14)
Brain-Computer Interface (S01/E21)
CAVE (S01/E18)
Dynamic Reflection in Extended Reality (S01/E28)
Emotion Tracking (S01/E20)
FoV (S01/E15)
Geospatial Augmented Reality (S01/E11)
Hand Tracking Devices in XR (S01/E25)
Haptic feedback (S01/09)
Head-Mounted Displays (HMDs) (S01/E17)
Light Field Display (S01/E10)
Markerles AR (S01/E07)
Occlusion (S01/06)
Pass-through technology (S01/E12)
Points of Interest (S01/E27)
SLAM - Simultaneous Localization and Mapping (SLAM) (S01/E01)
Spatial Body Language (S01/E19)
Skeleton View (S01/E16)
Web AR technology (S01/E04)
svarmony and Carsten Szameitat decided to start this initiative beginning 2023 with following goals:
Standardization: Ensures everyone uses the same terms consistently.
Education: Helps newcomers understand essential terms and concepts.
Accessibility: Makes complex concepts understandable to the general public.
Growth: Clear communication can accelerate industry development.
Clarity: Prevents misunderstandings by providing agreed-upon definitions.
Special thanks to our supporters: www.aryve.com and Location Based Marketing Association